This was a test project made to help me understand Unity's new Input system (info)
, as well as test an AI-Pathfinding-Restricted movement controller.
Because this was a test of my abilities, I used already attained assets and sought after free ones as placeholders. There were also no optimizations made outside the original UWP target platform.
Due to the free Unity asset using transparent polygons for the trees, it confuses the AI pathfinding system when calculating around them.
This game was coded using Unity's input system, but it doesn't seem to detect controllers in WebGL properly, so you can't do anything in this build. :(