Magical Girl Project
Magical Girl Game, inspired by various mechanics seen in "Nier: Automata", "Kingdom Hearts 2", and others I cannot think of at the time of writing this.
The desire is to make a magical girl game feel like a magical girl anime.
This game supports Gamepads (Recommended) and Keyboard + Mouse controls.
Move with the left analog stick, WASD keys, or arrow keys.
Jump with the A button or Spacebar. Double jumping is possible.
Dash with the RT button or Left Shift. You can dash on the ground or in the air. Dashing on the ground increases movement speed while holding a direction.
General action using the X button or Left Mouse.
Charge attack by holding down B button, or Right mouse button. The charge is lost if airborne, or interrupted by any action other than ground movement.
To pause the game, press Start on a gamepad, or the Tilde key (~) on the keyboard.
Fizintine for the original art of the Magical Girl Character.
Jugapugz for the 3D models of all humanoid characters.
GintokiDev for the detailed 3D buildings
UnderTideStudio for sound and ambient audio.

The following Unity Assets were used in this project: Runner Action Animation Pack
Everyday Motion Pack